Elden ring closed network test7/12/2023 It’s here where you can spot the small ways in which Elden Ring pulls away carefully from Dark Souls with its hybrid combat. On the other hand, you’ve got the more Soulsian Tree Sentinel with its fluid mounted attacks that slip so carefully in between your guard. And it’s not even the most unsettling fucker in the game – there’s this gurgling octopus monster with the beak of a bird that I’m probably going to talk to my therapist about. You might think it’s easy to beat because of its appropriately rigid animations, but the bed-wetting terror this thing instilled in me meant it took a while. There’s one called the Burial Tree Watchdog, except it’s a big fire-breathing stone cat with a cape and collar that lives in a hall of bones. Seriously, the monsters in this game are cooked. I’m pleased to say that’s not the case – there are plenty of little caves and dilapidated buildings to explore where you’ll fight freaky, awkward beasts that came from a place between dreams and nightmares. My first worry about this shift in approach was that it would mean we’d say goodbye to the claustrophobic dungeons of yore, and interiors in general. As a mysterious exile, you collect fruit from trees and bones from animals to craft items and upgrade your skills, working your way through the challenging environment and resting at spots of grace, which you can fast-travel between to get around. You ride around on horseback in a gigantic open world, which you can approach in any way you like. If I wanted to really sell this to someone like I was working the front desk at GAME, I would say that Elden Ring plays like Dark Souls but feels more like Breath of the Wild. I’m not yet convinced that Elden Ring is good enough to surpass the above, but it’s ambitious, challenging and weird in all of the ways that I wanted it to be. Instead, they just hone in on weaknesses in their own design school and take bold steps away from the source material.īloodborne said “fuck your shields”, and Sekirosaid “fuck everything you know about Dark Souls” and they were both still utterly incredible games. If they were under the cosh of some money-grubbing publisher, I’m sure we’d be onto Dark Souls 8 right now, and they’d have squeezed every last drop out of Lordran. What really startles me about FromSoftware is how mechanically brave they are as a studio. READ MORE: I’d play more DLC if game devs reminded me of the controls.In a game like Elden Ring, you engage directly with every swing of your sword. From Dark Souls to Bloodborne, the worlds crafted by this illustrious studio are some of the hottest properties in modern fantasy, but you don’t have to settle for simply observing them. It’s bonkers to think that, from humble beginnings, we’re getting a FromSoftware game next year that has had mythological consultation from George “ Game Of Thrones” R.R.
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